Hong Kong Mahjong

Hong Kong Mahjong · Guide

How to Play Hong Kong Mahjong: an Illustrated Beginner's Guide

Learn Hong Kong mahjong on one page: tiles, dealing, flowers, claiming, winning, the 3-fan minimum and payouts — all illustrated.

Hong Kong mahjong (Cantonese mahjong) is the game played in Hong Kong homes and mahjong parlours: four players, 13 tiles each, draw one and discard one in turn. The first player to complete four sets and a pair with at least 3 fan wins the hand. This page walks you from setting up the table to settling the score, and every rule matches the game on this site exactly.

Grandma, Dad and the granddaughter shuffle and build walls on a green mahjong table while the cat sleeps on a chair
Setting up: four players, a 144-tile set and three dice.
On this page
  1. What is Hong Kong mahjong and what do you need?
  2. The 144 tiles
  3. Seats, dealer and dealing
  4. Flowers
  5. Your turn: draw and discard
  6. Claiming: chow, pung, kong
  7. Winning: four sets and a pair
  8. The 3-fan minimum: counting fan
  9. Who pays: discard vs self-draw
  10. Special Hong Kong rules
  11. Beginner tips
  12. Play now
  13. FAQ

What is Hong Kong mahjong and what do you need?

Hong Kong mahjong shares its roots with Taiwanese and Japanese mahjong. What makes it different is fan (points): a complete hand is not enough — it also needs enough fan to be allowed to win, and the more fan, the more the losers pay.

The 144 tiles

Suit tiles come in three suits numbered 1 to 9, four copies of each:

Characters: 1 to 9 Characters
Dots: 1 to 9 Dots
Bamboo: 1 to 9 Bamboo

Honour tiles come in seven kinds, four of each: the four winds (East, South, West, North) and the three dragons (Red, Green, White). Honours never form a run — only a set of three or a pair.

East, South, West, North; Red, Green, White dragon

Flowers: eight tiles, one of each — the four seasons (Spring, Summer, Autumn, Winter) and the four plants (Plum, Orchid, Bamboo, Chrysanthemum). Flowers never stay in your hand; you lay them out as soon as you get them (see "Flowers" below).

Spring, Summer, Autumn, Winter; Plum, Orchid, Bamboo, Chrysanthemum

For a closer look at every tile, see The tiles.

Seats, dealer and dealing

  1. Pick the dealer: roll the dice to decide who deals the first hand. The dealer is East; going round in playing order (anticlockwise) come South, West and North.
  2. Shuffle and build: turn every tile face down, mix them, and each player builds a wall two tiles high in front of them, forming a square.
  3. Break the wall: the dealer rolls three dice and counts round to one of the walls; the deal starts from that break.
  4. Deal: everyone takes 4 tiles at a time for three rounds, then 1 more each; the dealer takes one extra. So the dealer has 14 tiles, everyone else 13, and the dealer discards first.
Dad rolls three dice inside the square of tile walls while the granddaughter leans in to watch
The dealer rolls to break the wall: the total says where the deal begins.

On this site the game does all of this for you: after the dice animation, the tiles are dealt.

Flowers

Flowers are not part of your hand. After the deal, starting with the dealer, everyone lays out the flowers they hold and draws the same number of replacements from the back end of the wall, until no flowers are left in hand. Drawing a flower later works the same way: show it at once and draw a replacement from the back.

Grandma lays plum, orchid, bamboo and chrysanthemum tiles beside her hand and reaches for a replacement from the end of the wall
Got a flower? Show it and draw a replacement from the end of the wall.

Flowers score fan:

Your turn: draw and discard

The dealer discards first. After that, on each player's turn:

  1. Draw one tile from the wall.
  2. Decide what to keep.
  3. Discard one tile face up into the middle of the table, where everyone can see it.

Play passes anticlockwise: after you discard, the player on your right takes their turn. Your hand stays at 13 tiles, 14 right after you draw.

The granddaughter places a tile face up in the row of discards in the middle of the table while Grandma smiles beside her
Draw one, discard one: discards line up in the middle of the table.

Claiming: chow, pung, kong

When someone discards a tile you need, you can call for it to complete a set. You show that set, then discard a tile.

Grandma takes the just-discarded red dragon and lays three red dragons face up in front of her, while Dad looks surprised
Pung: claim the third tile of a pair and show the set.

If several players want the same discard, priority is:

OrderClaimNotes
1WinAlways first; if two players can win, this site by default gives it to the player next in turn after the discarder
2Pung, kongAnyone may claim
3ChowOnly the next player, and only if nobody wins, pungs or kongs

Once you chow or pung, your hand is no longer concealed (1 fan), so don't claim everything you can.

Winning: four sets and a pair

A winning hand is 14 tiles made of four sets plus a pair. A set is a run (), three of a kind () or a kong.

Three runs, a set of red dragons and a pair of 1 Bamboo

One tile away from winning is called being ready. Then:

The only win that is not four sets and a pair is Thirteen Orphans: one each of the 1s and 9s of every suit and all seven honours, plus a pair of any of them — an instant limit hand.

The granddaughter lays her 14 tiles face up and cheers with both arms raised while Grandma claps and laughs
A win: lay out the whole hand and count the fan together.

More waits and winning shapes are in Winning hands.

The 3-fan minimum: counting fan

The single most important Hong Kong rule: a complete hand also needs 3 fan to win. A hand short of fan is a "chicken hand", and here — as at most Hong Kong tables — you may not win with it. Your fan is the total of every scoring element in the hand, counted up to a limit of 10 fan.

The hand below is scored live by this site's scoring engine, exactly as in the game:

Concealed hand (門前清)1
Dragon pung (三元牌)1
Own flower (正花)1
Total3 fan

Anything over 10 fan scores 10 (the limit).

East seat, one own flower (Spring), concealed, winning on a discarded 1 Bamboo: exactly three fan, so the win is allowed.

The same kind of complete hand falls short if you have claimed tiles and hold no scoring sets:

All chows (平糊)1
No flowers (無花)1
Total2 fan

Anything over 10 fan scores 10 (the limit).

An all-runs hand after chowing 1-2-3 Characters: only two fan, below the minimum, so it can only win by self-draw.

The fan beginners use most to reach three:

ElementFanHow
Concealed hand1 fanNo chow, pung or exposed kong
No flowers1 fanNot a single flower
Self-drawn1 fanDraw the winning tile yourself
All chows1 fanAll four sets are runs
Dragon pung1 fanEach set of Red, Green or White
All pungs3 fanAll four sets are three of a kind
Mixed one suit3 fanOne suit plus honours
Pure one suit7 fanEverything in one suit

Every element and its fan is in the fan table, each with its own page; the guide's Fan table chapter covers the basics.

Who pays: discard vs self-draw

Fan are first converted to "base points" on the half-spicy scale: doubling for each fan up to four, then alternately ×1.5 and about ×1.33.

For example, a three-fan win at 1 point per base: three fan is 8 base. On a discard the discarder pays 16; on a self-draw each player pays 8, so you collect 24.

FanUnits (half-spicy)Discarder paysSelf-draw, each paysUnits (full-spicy)
3 fan8168 × 38
4 fan163216 × 316
5 fan244824 × 332
6 fan326432 × 364
7 fan489648 × 3128
8 fan6412864 × 3256
9 fan9619296 × 3512
10 fan · Limit128256128 × 31,024

Some tables play "discarder covers the self-draw": the discarder pays all three shares. You can choose it in the lobby's table rules. Full details are in Scoring and payouts.

Special Hong Kong rules

Beginner tips

Grandma sits beside the granddaughter and points at a tile in her hand as the girl thinks, chin in hand; the cat sleeps on a chair
Grandma's advice: think about fan first, then decide whether to claim.
  1. Count fan from the start: look for dragon or wind pairs, your own flowers and tiles that lean towards one suit, then pick a target.
  2. Don't chow lightly: claiming loses the concealed fan, and that is why so many all-chow hands end up short of three. Pung dragon pairs freely, though.
  3. Discard lone honours first: a single wind or dragon with no pair rarely helps and is easy for others to pung, so let it go early.
  4. Keep two-sided runs: waits on and , twice as good as waiting only on .
  5. One suit gets you there: one suit plus honours is mixed one suit for 3 fan — enough on its own.
  6. Read the discards: a player showing several sets in one suit is probably going for a flush, so be careful with that suit and honours; a tile someone just discarded that nobody claimed is usually safer to follow.
  7. Learn from the ready hints: the game shows which tiles you are waiting on and how many fan each is worth — the fastest way to learn.

Play now

You don't need to remember every rule — a few hands and it clicks. Hong Kong mahjong online is free, needs no download or sign-up, and pits you against three computer players at beginner, normal or expert level, with fan counted for you and a warning when you're short.

To go deeper, start with Play your first game in the beginner's guide, or just start a game.

FAQ

How do you play Hong Kong mahjong?

Four players hold 13 tiles each and take turns to draw and discard, claiming others' discards for chows, pungs and kongs. The first to complete four sets and a pair with at least 3 fan wins, and the losers pay according to the fan.

How many fan do you need to win in Hong Kong mahjong?

This site uses a 3-fan minimum by default: a hand with fewer than 3 fan cannot win, not even by self-draw. You can lower it to zero or one fan in the lobby's table rules.

How many tiles are in a Hong Kong mahjong set?

144: 36 each of Characters, Dots and Bamboo, 28 honours and 8 flowers. Each player holds 13; the dealer starts with 14.

Who pays on a discard and on a self-draw?

On a discard, the discarder alone pays two shares; on a self-draw, each of the three others pays one share. Some tables make the discarder pay all three shares instead.

How is Hong Kong mahjong different from Taiwanese mahjong?

Hong Kong mahjong uses 13-tile hands, a 3-fan minimum, fan-based payouts and a limit; Taiwanese mahjong uses 16-tile hands, has no minimum, pays by tai, and adds dealer and repeat-deal tai.

What does "limit" mean?

Fan above the cap (by default 10) still pay only the cap — the limit. Limit hands such as Thirteen Orphans, Four Concealed Pungs and Big Four Winds score the limit directly.

What is a false win?

Calling a win with a hand that is wrong or short of fan is a false win, which usually costs a penalty at a real table. The game here only shows the win button when the hand is genuinely complete and has enough fan, so a false win can't happen.

Try it at the table

Hong Kong Mahjong — Play classic Hong Kong (Cantonese) mahjong free in your browser against three computer opponents. 13-tile hands, flowers, 3-fan minimum, 10-fan limit and automatic fan scoring. No sign-up, works on phone and desktop.

Play nowGuide