Scoring
Scoring and payouts
How fan become units, who pays for a discard or a self-draw, paying for all, the limit and dealer streaks.
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Fan into units
Fan are first turned into “units” on the half-spicy table: each fan doubles up to four, then each fan alternately multiplies by 1.5 and about 1.33. The lobby’s “points per unit” sets what a unit is worth.
| Fan | Units (half-spicy) | Discarder pays | Self-draw, each pays | Units (full-spicy) |
|---|---|---|---|---|
| 3 fan | 8 | 16 | 8 × 3 | 8 |
| 4 fan | 16 | 32 | 16 × 3 | 16 |
| 5 fan | 24 | 48 | 24 × 3 | 32 |
| 6 fan | 32 | 64 | 32 × 3 | 64 |
| 7 fan | 48 | 96 | 48 × 3 | 128 |
| 8 fan | 64 | 128 | 64 × 3 | 256 |
| 9 fan | 96 | 192 | 96 × 3 | 512 |
| 10 fan · Limit | 128 | 256 | 128 × 3 | 1,024 |
The table uses the default house rules: 3 fan to win, 10-fan limit. On the “full-spicy” table every extra fan doubles.
Discard wins and self-draws
- Discard win (someone else discards your winning tile): by default the discarder pays double and the other two pay nothing.
- Self-draw: all three pay one share each.
For example, a 3-fan win at 1 point per unit: 3 fan is 8 units. Off a discard the discarder pays 16; on a self-draw each of the three pays 8, and you collect 24.
Paying for all
In the lobby you can switch “Who pays a discard win” to paying for all: the discarder also pays the other two players’ shares — three shares, the same as a self-draw. Some tables play this way to punish careless discards.
The limit
Fan are counted up to the cap (10 by default; 8 or 13 to choose). Anything above still counts as the cap — the “limit”. Limit hands score the cap directly.
Draws and dealer streaks
If the wall runs out with no winner, the hand is a draw and nobody pays. If the dealer wins or the hand is a draw, the dealer stays on; if anyone else wins, the deal passes to the next player. Under Hong Kong rules a dealer streak adds no fan.
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